Transitioning from Industrial Design to User Experience Design - Yanko Design

User Feel Pattern. The past decade has been stormed past this latest (although information technology has been an integral part of Industrial Design for years) field of design! Simply speaking, user experience design is near transferring our existing procedure and applying it to a digital medium. But every bit the technological advancements accept grown, this nascent field has come upwards with its own sets of rules and preferences, which are also evolving equally the medium evolves. To empathise more virtually transferring the knowledge from Industrial to UX Design, the write-up past Jake Deakin takes about his personal journey as he becomes a User Feel Designer.

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The Starting time — My Story

I've fabricated a career out of pushing myself to do things I was totally unqualified for. I graduated from academy with an honors degree in industrial design. At the time, the scene was rough – non much was happening for any industrial designers, let alone graduates. I took a risk and decided to drib industrial design and endeavor working purely as a user experience designer (UX)… Fast forward, I'm at present working as a product designer at MYOB in AU.

Why UX? In my last year of uni, I completed my thesis on a human-centered pattern arroyo to the patient experience of a healthcare heart. This projection had a large digital component to it, and during that time I was introduced to the famous 'UX team of one' book, which opened my eyes to the field of UX. To me, it was the digital equivalent of industrial design, but it focused more than on the user than the product — something that in my opinion industrial blueprint lacked.

Earlier I mentioned dropping industrial design… well, that's what I thought I was doing at the time. Since my career pivot, I've noticed many interesting parallels between industrial design and product design. Although the outputs are dissimilar, it's amazing to meet how many of the pattern principles and processes are the same, even some of the tools I've carried betwixt industries.

I hope you find this post both interesting and useful. Hopefully, it helps an early, or even late career industrial designer decide whether UX is a path worth exploring.

The similarities I've establish along my journeying — ID & UXD

There is a number of overlaps I've found between both industries. This not definitely not a comprehensive list, merely simply an overview of the well-nigh common parallels.

  1. Research
    In both fields nosotros utilise research methodologies like ethnography, storyboarding, user journey mapping, interviewing, surveying, diary studies, observation etc. We accept the aforementioned research goal; to learn as much about the end user as possible. User research offers both fields the opportunity to design experiences that satisfy the user'south true needs, leaving them with an feel that exceeds their expectations and creates long term date.
  2. Ideation
    In both fields, we generate, develop, and communicating new ideas. Ideation in both disciplines comprises all stages of a thought cycle, from innovation to evolution, to actualization. As such, it is an essential part of the design process. I've found in both fields that I have ideated through journey maps, sketches, mood boards, prototypes, and like artifacts.
  3. Evaluation & validation
    In both fields, nosotros evaluate and validate customers (do we have a client?) problems (does this trouble actually be?), concepts (does this solve the trouble?), experiences (does this solution present any issues?) and technical validation (code/manufacturing). In both fields, this can be done with user interviews, observation, sketching, prototyping and testing.
  4. The terminate goal
    In both fields the end goal is the verbal aforementioned, nosotros want to create a great product that satisfies our user's needs. The medium we use to achieve this may exist different, merely the goal remains the aforementioned.

The differences & my suggestions for adapting

There are as well a variety of key differences between these two fields. For me, these differences were unavoidable challenges I had to overcome. At the bottom of each subject, you'll detect my proffer on adapting to these differences.

  1. Physical vs. digital… Tangible vs intangible
    There have long been concrete products with digital components, as our earth becomes smarter, the overlap of volition simply increase making this pointless of a departure and more or a similarity. Nonetheless, the most obvious difference between the ii disciplines is that industrial design addresses tangible products and UX primarily focuses on intangible products. As an industrial designer, whether yous work on automotive, homewares or POS, as the upshot is tangible it requires three-dimensional rationale during all phases all the design process. Juxtaposed to this, as UX is mostly intangible, you lot'll exist applying your skills in two dimensions. Whenever I crave creating something tangible, I exercise it… There are many ways you tin can create tangible artifacts in UX design. However, yous will miss creating 3D products.
  2. Teams
    While working in industrial design an boilerplate day was spent alongside a blueprint director, a few senior/midweight designers, customers and perhaps a manufacturer. In UX information technology's completely different (subject to where you piece of work). In my electric current function on an boilerplate day ill spent my fourth dimension alongside a blueprint manager, multiple senior/midweight/junior designers, business analysts, product managers, developers, a data scientist, and customers. In my experience, UX teams tend to be bigger, and paired with many other roles. My suggestion is to learn about working with these roles and see if information technology interests you — in my instance, information technology did. I enjoy having the opportunity to acquire from a various range of thinking.
  3. Tools
    While working in industrial design I spent nigh my time in Solidworks, 3DSMax, Keyshot and the Adobe Suite. However, in UX my tools of choice are Sketch, Invision, and Principle. No matter the manufacture, as engineering science evolves, tools will continue to modify throughout our careers. My suggestion for the transition is that you forget nigh it. Instead, you focus on constantly stay upward to engagement with the fundamentals of design (elements/principles) and they'll exist transferrable to any tool you'll utilise.
  4. Manufacturing vs Evolution… Perfection vs Imperfection
    Manufacturing requires perfection, without perfection the product volition not piece of work as intended. In development, you face the trouble that perfection never ships (become released to the public), it gets stuck in an endless loop of e'er beingness improved. Unfortunately, the merely way to successfully transport a product is to transport the imperfect product (something I didn't desire to have). The good news is, in UX y'all'll go the opportunity to constantly work on improving the product based on user feedback. I don't have a suggestion for this, it's just something y'all'll need to accept.

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The original write upwardly by Jake Deakin here.

hugheslontageman.blogspot.com

Source: https://www.yankodesign.com/2019/03/06/transitioning-from-industrial-design-to-user-experience-design/

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